Today we worked on the random spawning. This was difficult as we had to find the speed and interval at which the enemies should spawn in lieu of tomorrow. But this has turned out really well. For the FMP we will be investigating pooling to make the game run a lot smoother and make the game easier for the PS4 to handle. As for the moment, taking into consideration the timeline, we will be sticking to the basics and expanding later.

We are currently on schedule for Week 2.