What did you like about my game? | Was the sound suitable and did it fit well? | How well did the game graphics and visuals work together? | Do you like the game mechanics and programming? Would there be anything I should add? | What did you dislike about my game? | Overall did you enjoy my game? |
Good graphics + control, like the shop | Yes. 10/10 | Well? | Controls were good, maybe make the jump less sensitive | I died Twice. | Yup. |
Very Addictive | Very good | Nice | Controls are good | Nothing | Yes! |
Good Graphics | N/A | Well | Make jumping easy | Nothing | Yes. |
Great graphics
Like moving blades – great idea |
Very good | Excellent
Great details |
Yes loved them | Nothing | Yes loved it |
Good working controls
Simplistic design |
N/A | The colours work well | I like the jumping/ Shooting mechanic | A few small glitches
(They’re funny though) |
Yes |
Design + character | Good | Yes – Like the idea of the lifes | Nothing | Yes | |
Shops / Story line / game | Good / Yes | Great
Exalent |
Brilliant | Jump could be lower | I loved it |
+ ‘shop’ etc – lots of ideas
+ design + graphics + storyline |
Yes | Really well | Yes – although I was useless, it was an excellent game | Nothing | Yes |
Collecting coins
And super speed coin collection |
Yes | Yes J | Nothing | Yes J | |
Constant Life
Re kills |
Yes | Great | More colour | Nothing | Yes |
Speed of game and not dying. Health bar | Yes | Really well | Nothing | Yes | |
Health and lives stay with character | Yes | Good – Like old fashioned graphics (8-bit) | Yes – Maybe a male character choice | Nothing | Yes |
Springy health bar | Yes | Well Themed | Jump/air control is a bit too much | Jump/air control | I did |
Overall, feedback towards my game was very positive. From this feedback I can however take away a few improvements. The most criticized part of the game was the movement, jump and air control being a bit too much – I shall have a look into tweaking these. The only other suggestion was possibly a male character choice. Although this would potentially affect the story of the game, I will look into this to find any workarounds to successfully implement this feature.