27/09/2016 – Visual Styles and GamePlay

Here I developed my game idea further, noting Visual Styles and GamePlay:

Visual Styles:

  • World – medieval/modern world
  • Characters – princess, prince, robot, horse
  • Non-playing characters – robot, prince
  • Perspectives – 2D, side scrolling, third person
  • FMV – Events/cutscenes that occur thoughout the game

 

Game Play:

  • Interaction Model – Avatar, Single Player
  • Game setting – In the world, castle, grass, wherever in the world the level is set
  • Goals – Save the prince
  • Challenges – collect coins (possible currency)
  • Rewards – Achievements
  • Player Actions – Jump, attack, move side to side
  • Rules – Complete each level to progress to the end
  • Difficulty – Starts easy slowly increases in difficulty
  • Addiction – leaderboards?, challenges and rewards