After coming to the conclusion of what the main concept of the game would be, we have begun to test different paths we could go down in functionality and design, before settling for whatever the majority of the group thought was best.
The first couple topics we had to discuss were what the game would appear as visually and what style the game would play out as. After much deliberation we came to the conclusion that our game would adopt minimal, but colourful visuals, and it would be played in the form of levels instead of becoming an infinite runner.
By the end of today’s sessions we have begun work on basic level design and have tried animating and moving the main protagonist.