Here I developed my game idea further, noting Visual Styles and GamePlay:
Visual Styles:
- World – medieval/modern world
- Characters – princess, prince, robot, horse
- Non-playing characters – robot, prince
- Perspectives – 2D, side scrolling, third person
- FMV – Events/cutscenes that occur thoughout the game
Game Play:
- Interaction Model – Avatar, Single Player
- Game setting – In the world, castle, grass, wherever in the world the level is set
- Goals – Save the prince
- Challenges – collect coins (possible currency)
- Rewards – Achievements
- Player Actions – Jump, attack, move side to side
- Rules – Complete each level to progress to the end
- Difficulty – Starts easy slowly increases in difficulty
- Addiction – leaderboards?, challenges and rewards