This week put myself back on schedule completely, being the penultimate week, I made sure the death screen was completed with Tom. As shown below, I can say that we have succeeded:

After discussing pieces of the production schedule with Harry, we decided that implementing the radar into the game before E3 was a bigger ask than originally thought. To make sure we kept the game on schedule and to keep everything working like clockwork for the deadline, we have altered the production schedule, pushing the radar to after E3, or more accurately, labelling it a feature that’s “planned for the future”. This allows a little extra time to add improvements to the game and also keeps the game at the highest quality it can be – without rushing anything.

As shown above, we are all on schedule. I am happy that we have been able to tackle issues quickly and adapt to anything we stumble across. This is very good progress from both myself and the team, and I am very proud with how we are handling the situation.