Today I was introduced to GameMaker. I was given a brief overview of how the program looks, as well as how it is used. My first task was to identify 4 main parts of GameMaker:
- Rooms – where the game is played
- Backgrounds – Images for the background
- Sprites – 2D images that are used in the game
- Objects – game assets – players, buttons etc.
After doing this, I identified where these were located within the program:

Sourced from the PowerPoint
The tool bar contains useful buttons like New Document, Open, Save, New Sprite, New Room, New Background and Run – which runs the game as a preview.
We then looked at the general principle of creating a game using GameMaker. When making a game, you would usually follow these steps:
- Create a room
- Create a background
- Create an object
- Give the object behaviour in code
- Give the object a sprite (2D image)
Axis:

Source: PowerPoint presentation
Unlike most things the y axis in GameMaker is the opposite to what it would usually be. Up is “-” and Down is “+”. The above image shows how to control an object, both movement and rotation.