28/09/2016 – Introduction to GameMaker

Today I was introduced to GameMaker. I was given a brief overview of how the program looks, as well as how it is used. My first task was to identify 4 main parts of GameMaker:

  • Rooms – where the game is played
  • Backgrounds – Images for the background
  • Sprites – 2D images that are used in the game
  • Objects – game assets – players, buttons etc.

After doing this, I identified where these were located within the program:

2016-10-04

Sourced from the PowerPoint

The tool bar contains useful buttons like New Document, Open, Save, New Sprite, New Room, New Background and Run – which runs the game as a preview.

We then looked at the general principle of creating a game using GameMaker. When making a game, you would usually follow these steps:

  1. Create a room
  2. Create a background
  3. Create an object
  4. Give the object behaviour in code
  5. Give the object a sprite (2D image)

Axis:

2016-10-04-1

Source: PowerPoint presentation

Unlike most things the y axis in GameMaker is the opposite to what it would usually be. Up is “-” and Down is “+”. The above image shows how to control an object, both movement and rotation.