Author: orgilbert12@googlemail.com

  • Weekly Update – Stage Three, Week 1

    This week marked the start of Stage Three. To begin I decided to plan out everything that I needed to complete over the next few weeks. This included the written work needed (Content Research, Development Research and Source References), as well as anything else we needed to complete as a group.

     

    This week I spent my time writing the Content Research segment of the assignment, which outlined what will be in the game. This research was conducted to help me with the game play, environments and the function of the game. Finding the primary research needed only took me the whole of Monday to complete, whereas the Secondary research needed more time set aside. This was all complete by the end of today (Friday 9th March).

     

    Overall, I feel this week is going well for myself and I am on track to hitting the deadline set for the work.

  • Weekly Update – Stage Two

    Monday – Today I began work on the Asset List ready for the deadline, composing a list full of 3D, Code and Sound Assets.

     

    Thursday – Today I worked on the Production Schedule, ready to update it week by week to check on my progress. We also worked on the group production schedule.

     

    Friday – I spent today writing my personal plan, breaking down the production schedule week by week, as well as making sure the blog page looks good, and is well formatted, ready for submission on Monday.

     

    I’m very pleased with both my team and my own progress currently, and I’m going to make sure we stay up to date throughout the FMP.

  • Weekly Update – Stage One

    This week I spent most of my time working on my Stage One: Proposal blog page, which I successfully completed on time. I am very happy about both myself and the team’s current progress and look forward to what the rest of this project has in store for us.

     

  • 19/01/18 – Increasing the spawn rate

    Today we briefly looked at increasing the spawn rate of the AI. This was very simple to do so has helped us in the long run as we now know how to edit small things like these quickly. This means that we have completed all planned things for the vertical slice, and have successful kept on time. Weeks 1 – 4 were planned perfectly so we can carry this time management through to the FMP.

    “Delay” specifies the interval between the AI spawning.

  • 18/01/18 – Points

    Today we looked at adding a basic points system to the game. This may not be used in the final project but it is good to familiarise ourselves with it:

     

     

    We are currently on schedule.

  • 15/01/18 – Changing from the menu to the game

    After looking at how to change between screens on a different project, we figured out how to make the menu change to the game screen. This was an easy thing to implement in the end, but it was good to leave the time to do this.

    Its as simple as adding open scenes to the build before running.

     

    We are currently on track in Week 4.

  • 12/01/18 – Implementing a menu

    Today tom and I implemented the menu. The menu was already in a prebuilt file as a resource, so will need to be tweaked and edited for the FMP, but for the vertical slice and basic functionality of the game, it works perfectly. We investigated how to navigate the menu before adding it into our unity project. Tomorrow we will look at making the game and the menu communicate with one another.

     

    *INSERT PHOTO OF MENU*

     

    We are currently on schedule, ready for Week 4.

  • 11/01/18 – Camera Change

    Today I implemented the camera change for the 2nd turret. Now when a button is pressed it will toggle between the two camera views. This may change slightly for the FMP, but it works really well for the current situation, and could be easily used for the FMP as it works really well:

    Week 3 is currently on track to be completed within the given time frame.

  • 08/01/18 – The 2nd Turret

    Today we implemented a second turret. This was more simple than previously thought. It was a case of copying and rotating everything we have done so far.

    Completing this today keeps week 3 on track.

  • 05/01/18 – Area for random spawning

    This was a simple addition to the code that had already specified the random spawning of the AI, but would take time to find the ideal area, so a day was allocated for it. This was a good used of time, and turned out really well.

    To adjust the area, I changed the Min X (highlighted blue) and all things below it. We have completed both Week 1 and 2 on time, ready for Week 3.