Today we started building the prototype for the game. Will continue to develop the game and investigate further tomorrow.
Category: Group Work
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UNIT 10 and Prototyping.
Found out what unit 10 consists of
Tom started building game in unity
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Presentation Day v2
Today the group had the opportunity to present our work to a handful of people, which gave us the all clear to go ahead with the idea and prepare the pitch for PlayStation.
This was very useful as it gave us the opportunity to bounce our ideas off of more experienced people, which has come in really handy and will help us to further develop our ideas.
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Presentation Day
Today the team waited to be asked to present the pitch, but they did not get round to us. Preparation will continue for the pitch on Thursday.
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Pulling the presentation together
After delegating the team roles yesterday and giving each member a part of the presentation to write about, today I tied together the content and made sure it flowed well. Everything was sorted excluding the survey results page, which I will have to complete Sunday night after we have gathered some feedback.
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Starting the presentation
Today the team discussed scheduling and team roles. We decided to outline what how we would tackle the ame day by day:

This was a rough layout drawn up during our team meeting this afternoon, which we recorded to refer back to.
Later in the day I listened back to the recording and typed up a transcript ready for the team and I to analyse. This would tell us any good ideas we came up with as well as also telling us who was contributing or needed to contribute more.
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Planning the presentation
Today we brainstormed feature of the pitch.
We were first approached with, how is this different from other space shooter games on the PlayStation market? So we started sifting through games to find anything remotely similar to our idea:
Titles found in the VR section of the PlayStation store:
https://store.playstation.com/#!/en-gb/games/space-rift-episode-1/cid=EP1825-CUSA06234_00-SPACERIFT0000000
“As a maverick mining pilot, you help the rebels while gathering valuable minerals, under constant threat from PANDORA’s flying drone army.”https://store.playstation.com/#!/en-gb/games/starship-disco/cid=EP4083-CUSA06843_00-STARSHIPDISCOVR1
“Starship Disco™ is a VR Rhythm Shooter where you can import your own music.”https://store.playstation.com/#!/en-gb/games/starblood-arena/cid=EP9000-CUSA07705_00-WHITEMOON0000000
“• Test your mettle in furious arena combat as you move, evade and attack in any direction.
• Take control of nine different ships, each with outrageous pilots and explosive loadouts.
• Enjoy single player, co-op and competitive multiplayer* in your own customised craft.”https://store.playstation.com/#!/en-gb/games/eve-valkyrie/cid=EP5018-CUSA03197_00-VKLAUCD000000001
“Join the Valkyrie, an outlaw band of galactic pirates, and take up arms to claim what’s yours. Trade cannon fire for cash as you chase wealth and notoriety on the edge of space.
With a wide variety of ships, customization options, weapon loadouts, and combat styles, EVE: Valkyrie™ gives you the ultimate freedom to fly. Virtual reality space dogfighting is here. Welcome to the next life.”Regular PlayStation games found on the PlayStation store:
https://store.playstation.com/#!/en-gb/games/elite-dangerous/cid=EP2377-CUSA05308_00-EDBASEGAME000000
“400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.”https://store.playstation.com/#!/en-gb/games/star-wars-battlefront-ii-elite-trooper-deluxe-edition/cid=EP0006-CUSA05749_00-DLXPREORDER00000
Star Wars Battlefront IIhttps://store.playstation.com/#!/en-gb/games/dreadnought/cid=EP2211-CUSA06361_00-DREADNOUGHTEU001
“Dreadnought™ puts you in command of massive capital ships for tactical, team-based warfare throughout the Solar System and across the skies of different planets.”7 space games, all different USPs – our USP:
• Stranded in space, repair and defend ship
• Wave based (increasing difficulty)
• Multi tasking, spatial awareness to see where enemies are coming fromPlatform:
We are working towards a release on PlayStation. As we believe after evaluating the market there is no other game like ours. So why should you choose it? Just because there aren’t ashtrays on motorcycles doesn’t make it a good idea. The difference is that we have looked at the trends and common themes through the space games and they are addicting due to their increasing difficulty. We have this and many other features to make the game as enjoyable as it can be. We have a fun and understanding concept behind why you are stranded as you have been attacked by space pirates. -
Starting the year
Today we formed our team and brainstormed game ideas.
Team Name: Project Peanut V2
Cosmic Conflict
Job roles:Programmers:
Tom
OwenArt and 3D, Level design
Henry
SamMarketing and Sound
Harry
CharlieIdeas:
Space Invaders PSVR
Cockpit similar to Star Trek VR
Adjustable views?
2 fire modes
Turret, able to look around enemies from all angles
Fire mode per hand if time, if not use ps4 controller R and L triggersShip gets damaged, pirates attack. Ship needs to be repaired between waves of pirates. The faster the waves are passed, the less the repair will deplete. Speed and coordination is key.