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Category: Uncategorized
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09/03/17 – Rizing Games
Today I began to actively look at bugs in my game and try to identify where they were coming from/what was causing these things to happen. I will pick this up in my next “The Results” session.
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23/02/17 – Rizing Games
Today I made sure that the enemy functioned how I intended it to and looked at how it would affect the player
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09/02/17 – Rizing Games
After adding the textures into the game on Tuesday, I began to work on level design, making sure the player could get from point A to B as well as sorting the difficulty out (How difficult these starting levels would be).
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07/02/17 – Animations
Today I continued to animate the idle princess animations, and began on the running/movement animation
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02/02/17 – Rizing Games
Today I looked at my feedback collected from the peer assessment I was given and used it to tweak parts of my game.
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31/01/17 – Transferring and Animating
Today I continued to transfer sketches, and began animating the idle princess, where she will be blinking.
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26/01/17 – Rizing Games
Today I continued implementing the princess’ textures into the shop, and figured out how the currency would work in a way that make it easy to buy different skins for the main character, as well as function smoothly when doing so.
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24/01/17 – Transferring to Assets
Today I started to move the sketches from paper across to the game, using the camera on my phone, and then tracing them in piskel to achieve my desired theme.
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19/01/2017 – Rizing Games
Today I have continued to develop my sounds and sound effects. Also further implementation into my game.
I am enjoying how my pieces are coming together ready to be implemented into the game.