Blog

  • 07/02/17 – Animations

    Today I continued to animate the idle princess animations, and began on the running/movement animation

  • 07/02/17 – The Results

    Today I began to add textures to the rest of the game. I started off by making different coloured platforms and the portal/exit the player will need to get to:

  • 02/02/17 – Rizing Games

    Today I looked at my feedback collected from the peer assessment I was given and used it to tweak parts of my game.

  • 31/01/17 – Transferring and Animating

    Today I continued to transfer sketches, and began animating the idle princess, where she will be blinking.

  • 31/01/17 – Peer Game Assessment

    What is your name? Owen Gilbert

     

    Name of peer: Danny Smith

     

    Name of game: Mail Runner

     

     

    What do you think of the art style? Is it eye catching?

    I like the art style, it fits the game very well.

     

     

     

    What do you think of the level design? Could it do with something extra?

    I like the level design, as it is a continual photo (infinite runner), it’s nice to see a variant in buildings etc. Instead of the same photo looped- very well thought up.

     

     

     

    What do you think of the sounds? (If any)

    N/A

     

     

    Does it have a replay-ability factor?

    N/A

     

     

    Most of all, is it fun?!

    N/A

     

     

     

    Is there any advice you could give the developer to help them with their game?

    Code it

     

     

     

    Is there anything you could apply to your game after playing a peer’s game?

    The background and level design as mine are in shambles as of current

  • 26/01/17 – Rizing Games

    Today I continued implementing the princess’ textures into the shop, and figured out how the currency would work in a way that make it easy to buy different skins for the main character, as well as function smoothly when doing so.

  • 24/01/17 – Transferring to Assets

    Today I started to move the sketches from paper across to the game, using the camera on my phone, and then tracing them in piskel to achieve my desired theme.

  • 24/01/17 – The Results

    Today I carried on working on the shop and added 2 princess textures -(blinking)

  • 19/01/2017 – Rizing Games

    Today I have continued to develop my sounds and sound effects. Also further implementation into my game.

    I am enjoying how my pieces are coming together ready to be implemented into the game.

  • 17/01/17 – Concept Art

    Today I started sketching assets for my game, I then took them home to get a hand from my girlfriend who being good at drawing, would be able to help me with making the characters and other assets look good.