Tag: Content Devlopment

  • 14/12/17 – Turret positioning

    Today Tom and I worked on the positing of the turret parts around the camera. This is of course a temporary thing before assets are imported in the FMP, but will help us to guage what the finished parts of the ship will look like from the players point of view. So to do this, we created two cylinders positioned them next to the camera and grouped them together.

     

    Game Scene:

    Scene:

    We are currently on schedule for Week 1.

  • 11/12/17 – Camera Movement

    Today Tom and I worked on the camera movement of the player in unity. This went very well and no issues were found. Below is a photo of the code used on the camera module

    This would work well for us in the final E3 game as the camera functions with no issues, making it a successful mechanic. We are currently on schedule for Week 1.