Today I began to actively look at bugs in my game and try to identify where they were coming from/what was causing these things to happen. I will pick this up in my next “The Results” session.
Tag: Rizing Games
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23/02/17 – Rizing Games
Today I made sure that the enemy functioned how I intended it to and looked at how it would affect the player
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09/02/17 – Rizing Games
After adding the textures into the game on Tuesday, I began to work on level design, making sure the player could get from point A to B as well as sorting the difficulty out (How difficult these starting levels would be).
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02/02/17 – Rizing Games
Today I looked at my feedback collected from the peer assessment I was given and used it to tweak parts of my game.
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26/01/17 – Rizing Games
Today I continued implementing the princess’ textures into the shop, and figured out how the currency would work in a way that make it easy to buy different skins for the main character, as well as function smoothly when doing so.
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19/01/2017 – Rizing Games
Today I have continued to develop my sounds and sound effects. Also further implementation into my game.
I am enjoying how my pieces are coming together ready to be implemented into the game.
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12/01/17 – Rizing Games
I am now going to use these sessions to continue and expand on work I am completing in other sessions like “The Results“. Today I began to add code to the objects and get the basic character movement down.
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05/01/2017 – Rizing Games
Today I started to play around with different textures for the game. I am definitely going to settle with an 8-bit-esque design.
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15/12/16 – Rizing Games
Today I looked at what I will be doing next term and began to prepare for it, making sure all ideas relating to my game are ok.
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01/12/2016 – Rizing Games
Today I finalized all of my blogs and Stage 2: The Big Pitch.