Tag: Rizing Games

  • 10/11/2016 – Running Sounds

    Today we created a sound for character running. We did this by looping a tapping sound to simulate the sound of running footsteps. This was done in audacity.

    We also worked on level design and the layout and order of levels.

  • 03/11/2016 – Designing the menu

    In this session we designed and animated a main menu, added a double jump and polished up the levels. The main menu now has an image which is animated to show the idea of lightning:

     

    spr_titlescreen_0    spr_titlescreen_27

  • 20/10/2016 – Developing my own idea

    In these sessions I began to develop my own game idea by testing different things in game maker on a platform game I had created.

  • 06/10/2016 – Developing our Game Mechanics further

    In todays sessions we discussed how different roles could be fulfilled and other game mechanics that could be changed/implemented.

    A nice feature we may now include in the game is that when the character hits a wall, he could change direction, giving a twist to an endless runner.

  • 29/09/2016 – Testing Functions and Design of our Game

    After coming to the conclusion of what the main concept of the game would be, we have begun to test different paths we could go down in functionality and design, before settling for whatever the majority of the group thought was best.

    The first couple topics we had to discuss were what the game would appear as visually and what style the game would play out as. After much deliberation we came to the conclusion that our game would adopt minimal, but colourful visuals, and it would be played in the form of levels instead of becoming an infinite runner.

    By the end of today’s sessions we have begun work on basic level design and have tried animating and moving the main protagonist.

  • 22/09/2016 – EGX Birmingham 2016

    Today years one and two travelled to EGX – The UK’s biggest ever game event at the NEC, Birmingham. There were lots of different games being exhibited at the event, both old and new, both variants being equally interesting. The sheer quantity of them is depicted on the map below.

     

     

    The Rezzed Zone

    The Rezzed Zone was the part of the show floor that showcased upcoming indie games, and was a great opportunity to converse with the developers. A game that particularly registered interest was a game called “Forts”. Forts is “a physics-based action RTS, [that] challenges players to construct custom bases and destroy their opponents’.”

     

    Above: Trying out the upcoming indie game “Forts” by EarthWork Games.

    Zone 1

    Zone 1 included big companies such as Playstation, Twitch, Bethesda, PC Specialist, Square Enix and Amazon. The three plots the registered my interest here were Bethesda, Playstaion and PC Specialist.

    Above: The Virign Media Lounge

    Bethesda had brought their new game, The Elder Scrolls: Legends, to showcase. The Elder Scrolls: Legends is “a strategy card game that explores the series’ characters, creatures, deities, and lore.” This is very similar to Blizzard Entertainment’s Hearthstone: Heroes of Warcraft, but instead of using characters from Warcraft opt to use those from The Elder Scrolls Series’. In my opinion, from what I have played, I prefer Bethesda’s take on a stategy card game, and view it as superior in both gameplay and storyline compared to Hearthstone.

     

    Above: The Elder Scrolls: Legends

    Playstation had a lot to showcase at this event. In my opinion they had one of the best if not most eyecatching plots at the event. The 2 main things that caught my eye were the new Playstation VR headset and Gran Turismo Sport, two things which were shown to work well with one another. I am excited to see what both have to offer uppon release.

     

    Above (Left to Right): Gran Turismo Sport and the Playstation VR

    PC Specialist was specifically to showcase the latest in Computer Gaming, from UltraWide Monitors to very high performance laptops. For me, this was very interesting to see the latest innovations in PC

     

    Above (Left to Right): UltraWide Monitor running Rise of the Tomb Raider, the Octane Gaming Laptop running No Man’s Sky and the InWin custom modded PC

    Zone 2

    This zone was full up with a variety ofthings, from merch and games to “YouTube celebrities” like TheSyndicateProject and The Yogscast. Personally, I found this the least interesting zone, so only had a quick “once over”. Here are some photos taken in this zone:

     

    Above (Left to Right): TheSyndicateProject and Gfinity   Below (Left to Right): Board Games and Merch

     

    Zone 3

    Zone 3 was very interesting. Although I did not visit everything there, the things I did go to were very fun and interesting. The only plot I am going to talk about is one I can safely say I spent the most time in; the retro game section. Here contained all of the classic consoles and games for you to try out, including the Nintendo GameCube and the Sega DreamCast. Here are some photos from the Retro Section:

     

     

    Over 18s

    The Over 18 Section contained big games like battlefield 1 and Titanfall 2, but I unfortunately could not get into this section as I am Under 18.

    Conclusion

    To conclude, I really enjoyed this trip and have picked up some useful ideas that could be implemented into my game. I have also found some very interesting indie games which I am now following, and am intrigued as to whether they will succeed or not.

  • 13/09/2016 – First Day at Rizing Games

    Today was my first proper day at CRC. My first assignment was to brainstorm 3 ideas for a game I could make to show at the 2DGamesExpo at the beginning of next year. Attached is a pdf containing what ideas I have come up with.

    The Criteria included the following:

    -The game has to be 2D

    -The game should preferably be for Mobile

    -It will be coded using GameMaker “GML”

    -I must form 3 Ideas

    -Secondary Sources can be used

    The PDF File: 13-09-2016