Weekly Update – Stage Four, Week 6

This week Tom and I began to get back on track. After reshuffling the production schedule, all we needed to complete was the Advanced AI and death screen, before we handed the game to Harry to implement the assets. There were no issues with the advanced AI as any potential speed pumps had been identified by myself when I made the pooling for both the normal enemy and the projectiles. This was good because it allowed me to finish the code for the advanced AI a lot quicker, without bumping into any issues. Below you can see some of the code used:

 

In regards to the death screen, Tom and I finished the asthetics for it quite quickly. Implementing it into the game will be relatively easy as the ship damage/health had already been made, which can be done next week. Below is what the death screen currently looks from in game (which is of course temporary, and waiting to be skinned):

 

 

Tom and I also began to re position information in the cockpit, so it was easier to view. This look was based off my research into flight simulators, as the positioning of information could be transferred to Cosmic Conflict.

 

In regards to the production schedule, the we are all on track, as shown below:

 

I am very pleased with my progress and I am looking forward to watching the game get pieced together in the next couple weeks.